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Why can't i play earth 2160 on steam for mac?
Why can't i play earth 2160 on steam for mac?








  1. WHY CAN'T I PLAY EARTH 2160 ON STEAM FOR MAC? FOR MAC
  2. WHY CAN'T I PLAY EARTH 2160 ON STEAM FOR MAC? INSTALL
  3. WHY CAN'T I PLAY EARTH 2160 ON STEAM FOR MAC? FOR WINDOWS 10
  4. WHY CAN'T I PLAY EARTH 2160 ON STEAM FOR MAC? SOFTWARE
  5. WHY CAN'T I PLAY EARTH 2160 ON STEAM FOR MAC? PC

WHY CAN'T I PLAY EARTH 2160 ON STEAM FOR MAC? FOR WINDOWS 10

My machine if ordered new today would be about $3,800 (980Tis this time) And to Apple you have to add sales tax (another $478) and $99 for Windows 10 in order to run BoS.

WHY CAN'T I PLAY EARTH 2160 ON STEAM FOR MAC? PC

If I try to build one of those online with specs near my PC I end up with a $5,800 machine. And the current one only has the ATI cards. It's meant for professional high end video editing and 3D rendering.

WHY CAN'T I PLAY EARTH 2160 ON STEAM FOR MAC? FOR MAC

It just so happens that I prefer quality over framerate and the GPUs for Mac Pros do both.You have to admit, the Mac Pro is a "workstation" computer, not a gaming rig. Incidentally the Titan GPUs (like the FirePros) are optimised for workstations performing CAD, CGI and high-fidelity rendering over games. Previous generations like mine shipped with ATI or Nvidia. Only the 2013 dustbin Mac Pro is restricted to Radeon cards. It just so happens that I prefer quality over framerate and the GPUs for Mac Pros do both. They were about the same price as your 4790K brand new in box in 2014. My 3.46GHz Westmere X5690s each have 50% larger caches, more than 3 times the QPI transfer rate, 50% higher memory bandwidth and were 3 years old when the 4790K was launched. The Gulftown i7 is simply the UP version of Westmere. Why would I have one machine for that and one for gaming when the former is overkill for any game available today? The i7 and X5 aren't comparable because the latter supports NUMA MP.

WHY CAN'T I PLAY EARTH 2160 ON STEAM FOR MAC? SOFTWARE

I also use the machine for video editing, graphic design, CAD and software development which all dramatically benefit from high parallelism. If you think tier one games are single threaded you might need to read a bit about software development and game engines. They cost about the same and the Mac has been more stable. If you are old enough to remember, this is VHS vs Betamax again.Īs I said above my Mac outperforms the machine in my sig. The answer has been decided by commercial pragmatism rather than technical considerations. None of this has anything at all to do with whether or not OS X or the Macintosh hardware platform (which is now just a PC anyway) is suitable for gaming. Mac users play plenty of games - on Windows. Why would a game developer spend another $20,000,000 developing a native Mac client when Mac users were already happy to just dual boot.

WHY CAN'T I PLAY EARTH 2160 ON STEAM FOR MAC? INSTALL

When Apple migrated to Intel momentum for native game development by large publishers ceased because Mac users could now just install Windows as well if they wanted to play Windows games. The rest were all DirectX games on Windows which is painful to port and not worth the effort when most Mac users simply dual boot to Windoze for games anyway. The one game on Mac from that list was an OpenGL game which ports easily to OSX. Grand Theft Auto V (PS4, Xbox One) 360, PS3, PC)Ĭall of Duty: Advanced Warfare (Xbox One, PS4, 360, PS3, PC)You don't seem to get it. Star Wars: Battlefront (Xbox One, PS4, PC)

why can why can

They're fine machines but they are just not used for gaming.Ĭall of Duty: Black Ops III (Xbox One, PS4, 360, PS3, PC) Only one of them is available for the Mac. I have to maintain a separate PC for gaming but then I have to do that anyway as my PC was built to far exceed the performance of any Mac available for less than $15000. I hate Windows but for almost all my games I boot into Windows 7.

why can

I am a software engineer who has developed on/for Linux and OS X since 1997. I would love the stability of games built on linux or OS X but I don't see it happening just yet. Porting DirectX games is much more involved than OpenGL games and tier one games which have to push the limits of 3D rendering techniques to achieve the visual standards expected are necessarily very tightly coupled to their rendering platform - in this case DirectX. While players keep doing this game producers won't change.

why can

Sure there is Steam for Mac an Linux, but Steam is just a delivery vehicle and the Mac offerings on Steam are pretty limited. Most Mac owners who play games dual boot to Windows because they are all but forced to by the game producers and this is reflected in the vast majority of Mac users being in the 97% reported as Windows. It wouldn't be cost effective to create a Mac version for an extra 3%This is a feedback loop. The gamer market is almost exclusively PC. According to the Steam Hardware Survey only 3% are running Macs.










Why can't i play earth 2160 on steam for mac?